Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Vlak:1
Orde: liminal
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)byl
nabygeveg
5 × 3
lem
(image)composite bow
afstandgeveg
6 × 3
steek

Weerstande

(icon) lem10% (icon) steek10%
(icon) impak-10% (icon) vuur0%
(icon) koue0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Berge260%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Dorpie160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen320%
(icon) Fungus240%
(icon) Grot240%
(icon) Heuwels260%
(icon) Kasteel160%
(icon) Moeras230%
(icon) Sand150%
(icon) Unwalkable0%
(icon) Vlak Water320%
(icon) Woud240%
Last updated on Wed Mar 20 02:38:54 2024.