Apothicaire

(image)

Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies can not only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Herboriste
Advances to:
Cost: 33
HP: 39
Moves: 5
XP: 100
Niveau : 2
Alignement : liminal
Id: Dune Apothecary
Abilities: guérison, soins +8, régénération

Attacks (damage × count)

(image)masse
corps à corps
9 × 3
contondant

Résistances 

(icon) tranchant10% (icon) perforant0%
(icon) contondant-10% (icon) feu0%
(icon) froid0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Caverne240%
(icon) Champignons240%
(icon) Château160%
(icon) Collines260%
(icon) Eau peu profonde320%
(icon) Eau profonde0%
(icon) Faux voile0%
(icon) Forêt240%
(icon) Gelé320%
(icon) Impraticable0%
(icon) Marais230%
(icon) Montagnes260%
(icon) Plat140%
(icon) Récif230%
(icon) Sable150%
(icon) Village160%
Last updated on Wed Mar 20 02:39:59 2024.