Dune Marauder

Those Raiders who prove to be particularly skilled are formed into units of Marauders, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits.
Information
Évolue à partir de : | Dune Raider |
---|---|
Évolue en : | ‒ |
Cost: | 52 |
HP: | 57 |
Moves: | 7 |
XP: | 150 |
Niveau : | 3 |
Alignement : | loyal |
Id: | Dune Marauder |
Capacités : | ‒ |
Attaques (damage × count)
![]() | masse corps à corps | 10 × 3 contondant | |
![]() | arc à distance | 9 × 3 perforant |
Résistances
![]() |
tranchant | 30% | ![]() |
perforant | 0% | |
---|---|---|---|---|---|---|
![]() |
contondant | 10% | ![]() |
feu | 0% | |
![]() |
froid | 0% | ![]() |
arcane | 20% |
Terrain
Terrain | Coût de déplacement | Défense | |
---|---|---|---|
![]() |
Caverne | 4 | 20% |
![]() |
Champignons | 4 | 20% |
![]() |
Château | 1 | 50% |
![]() |
Collines | 2 | 50% |
![]() |
Eau peu profonde | 4 | 20% |
![]() |
Eau profonde | ‒ | 0% |
![]() |
Faux voile | ‒ | 0% |
![]() |
Forêt | 3 | 40% |
![]() |
Gelé | 2 | 30% |
![]() |
Impraticable | ‒ | 0% |
![]() |
Marais | 4 | 20% |
![]() |
Montagnes | 4 | 40% |
![]() |
Plat | 1 | 40% |
![]() |
Récif | 3 | 30% |
![]() |
Sable | 1 | 50% |
![]() |
Village | 1 | 40% |
Last updated on Sat Feb 16 00:15:36 2019.