Duinrover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Duinverkenner
Cost: 15
HP: 32
Moves: 6
XP: 44
Rang: 1
Alliantie: mysterieus
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)bijl
dichtbij
5 × 3
scherp
(image)hoornboog
afstand
6 × 3
puntig

Weerstanden

(icon) scherp10% (icon) puntig10%
(icon) stomp-10% (icon) vuur0%
(icon) koud0% (icon) witte magie20%

Terrain

TerrainMovement CostDefense
(icon) Bergen260%
(icon) Bevroren320%
(icon) Bos240%
(icon) Diep Water0%
(icon) Dorp160%
(icon) Grot240%
(icon) Heuvels260%
(icon) Kasteel160%
(icon) Kustrif230%
(icon) Moeras230%
(icon) Neppe Sluier0%
(icon) Onbewandelbaar0%
(icon) Ondiep Water320%
(icon) Paddenstoelen240%
(icon) Vlak140%
(icon) Zand150%
Last updated on Wed Mar 20 02:41:06 2024.