Tabib

(image)

Some men excel at medicine the way others do at strength of arms, and the Tabib are those whose knowledge is without peer outside of the Khalifate. Their remedies cannot only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Hakim
Bevorder na:
Cost: 33
LP: 39
Skuiwe: 5
XP: 100
Vlak:2
Orde: liminal
Id: Tabib
Vermoëns: genees, heals +8, regenereer

Attacks (damage × count)

(image)knuppel
nabygeveg
9 × 3
impak

Weerstande

(icon) lem10% (icon) steek0%
(icon) impak-10% (icon) vuur0%
(icon) koue0% (icon) arcane20%

Terrein

TerreinMovement CostVerdediging
(icon) Berge260%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Dorpie160%
(icon) Flat140%
(icon) Frozen320%
(icon) Fungus240%
(icon) Grot240%
(icon) Heuwels260%
(icon) Kasteel160%
(icon) Moeras230%
(icon) Sand150%
(icon) Unwalkable0%
(icon) Vlak Water320%
(icon) Woud240%
Last updated on Fri Apr 20 11:46:39 2018.