Some men excel at medicine the way others do at strength of arms, and the Tabib are those whose knowledge is without peer outside of the Khalifate. Their remedies cannot only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Nota bene: Hic actor vicinos sanare potest et venenum purgare. This unit regenerates, which allows it to heal as though always stationed in a village.



Advances from: Hakim
Advances to:
Cost: 33
PS: 39
Motus: 5
XP: 100
Ordo: 2
Pars: liminal
Id: Tabib
Abilities: antidotum, sanat +VIII, convalescit

Attacks (damage × count)

(image)fustis ferreus
9 × 3


(icon) lamina10% (icon) cuspis0%
(icon) impulsum-10% (icon) igneum0%
(icon) frigidum0% (icon) mysticum20%


TerrainMovement CostDefense
(icon) Aqua320%
(icon) Castellum160%
(icon) Caverna240%
(icon) Colles260%
(icon) Cotes230%
(icon) Fungus240%
(icon) Glaciale320%
(icon) Harena150%
(icon) Invium0%
(icon) Montes260%
(icon) Palus230%
(icon) Planum140%
(icon) Salum0%
(icon) Silva240%
(icon) Viculus160%
Last updated on Fri Apr 20 11:50:19 2018.