Golem [2] Loam

(image)

Recruited Big Clay Golems are huge bodies of earthen clay spirited by ivrim verse on small parchment stripes that is typically placed in the mouth of it, like a programing code. This animates their big bodies. Although not fast, the shear mass of the monster can absorb quite a bit of damage. These creatures are tough to come by. They can defend a person and secure a retreat. They are designed to fight best at night, to hold off night creatures and the dark forces of evil and death.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to hide at night, leaving no trace of its presence. During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from: Golem [1] Clod
Advances to: Golem [3] Clay
Cost: 31
HP: 52
Moves: 4
XP: 76
Level: 2
Alignment: chaotic
Id: loam_golem
Abilities: nightstalk

Attacks (damage × count)

(image)golemfist
melee
14 × 2
arcane
drains
(image)thrown rock
ranged
14 × 2
arcane
drains

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire40%
(icon) cold40% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water330%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen230%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand140%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:21:50 2018.