Golem [3] Clay

(image)

Recruited Earth Golems are big animate bodies of compacted pug spirited by ivrim verse on small parchment stripes that is typically placed in the mouth of it, like a programming code. This animates their hulking bodies. Only holy practical kabbalah and ivrim verse of immense spirituality can animate these huge bodies. Although not agile, the shear mass of the big golem can cause quite a bit of damage. Young earth golems are incredibly tough. They can defend and secure a retreat. They are designed to fight best at night, to hold off night creatures and the dark forces of evil and death.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to hide at night, leaving no trace of its presence. During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from: Golem [2] Loam
Advances to: Golem [4] Glow
Cost: 48
HP: 61
Moves: 4
XP: 99
Level: 3
Alignment: chaotic
Id: clay_golem
Abilities: nightstalk

Attacks (damage × count)

(image)golemfist
melee
18 × 2
arcane
drains
(image)thrown rock
ranged
18 × 2
arcane
drains

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire40%
(icon) cold40% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water330%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen230%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand140%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:21:50 2018.