Guard

(image)

They are to guard the prisons and the people in the Underness, and they are the ones who are sent 'upstairs' to the ground, if something nasty is going on.

 

Information

Advances from: Executer
Advances to: The Devil Himself
Cost: 150
HP: 105
Moves: 7
XP: 200
Level: 4
Alignment: chaotic
Id: Guard
Abilities: regenerates, steadfast, leadership, nightstalk, skirmisher

Attacks (damage × count)

(image)sword
melee
20 × 5
blade
marksman
(image)mace
melee
23 × 4
impact
marksman
(image)antlers
melee
40 × 2
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:01:31 2018.