Skull Knight

(image)

Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Skeleton Lancer, Bone Knight
Advances to:
Cost: 50
HP: 72
Moves: 9
XP: 350
Level: 3
Alignment: chaotic
Id: Dark Rider
Abilities: submerge

Attacks (damage × count)

(image)csontbárd
melee
9 × 4
blade
(image)spear
melee
11 × 3
pierce
charge

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:01:31 2018.