Shadow Archer

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The most talented outlaw hunters can learn enough from their environments, to hide as elves do, and can hardly be shot, thanks to his dodging ability.
Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.

Master hunters are employed by any group living in or passing through wild country, be they men of the law, or those working against it. Even nature itself can have deadly surprises, and any commander who fails to hire a such a guide can lose his men to nothing more than terrain. Good woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful in a fight.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from: Huntsman
Advances to:
Cost: 70
HP: 80
Moves: 6
XP: 250
Level: 4
Alignment: chaotic
Id: Shadow Archer FoD
Abilities: ambush

Attacks (damage × count)

(image)dagger
melee
5 × 4
blade
(image)bow
ranged
11 × 4
pierce
marksman

Resistances

(icon) blade0% (icon) pierce60%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp260%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:53:45 2018.