Immortal Lancer

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Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

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Information

Advances from: Immortal Horseman
Advances to:
Cost: 40
HP: 50
Moves: 10
XP: 150
Level: 2
Alignment: chaotic
Id: Immortal Lancer
Abilities:

Attacks (damage × count)

(image)lance
melee
12 × 3
pierce
charge

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact10% (icon) fire-20%
(icon) cold60% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:53:44 2018.