Deep One Enchanter

(image)

Their predominant color is a greyish-green. Their dark expresionless staring faces, fool many into believe these creatures are un-intellegent. Yet the Deep Ones are powerful foes and as crafty as they are malign. The Hunter stalks his prey hiding in the depths of the water and attacking outward with deadly power. They are the blasphemous fish-frogs of the nameless design - living and horrible.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from: Deep One Charmer, Deep One Cultist
Advances to:
Cost: 28
HP: 32
Moves: 5
XP: 79
Level: 2
Alignment: chaotic
Id: Deep One Enchanter
Abilities: cures, heals +8, submerge

Attacks (damage × count)

(image)fangs
melee
3 × 3
blade
(image)arcane strike
ranged
4 × 4
arcane

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle0%
(icon) Cave0%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat0%
(icon) Forest0%
(icon) Frozen0%
(icon) Fungus0%
(icon) Hills0%
(icon) Mountains0%
(icon) Sand0%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village0%
Last updated on Fri Apr 20 12:00:43 2018.