Wanderer

(image)

The Wanderers move from clan to clan, helping their hosts with esoteric arts not usually available to the orcish clans. They are also messengers of higher-level, inter-clan, messages. They are essentially diplomats and observers, and have learned how to deal with the ghosts that roam the northern drifts.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Orcish Drifter
Advances to:
Cost: 35
HP: 42
Moves: 5
XP: 80
Level: 2
Alignment: neutral
Id: Orcish Wanderer
Abilities: improved medicine

Attacks (damage × count)

(image)staff
melee
6 × 3
impact
(image)dust
ranged
6 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:44:02 2018.