Orcish Drifter

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Some orcs have finer features and less physical strength, it's not clear they are even of the same species. These Drifters move from clan to clan, helping their hosts with esoteric arts not otherwise available to the orcish clans. They are also messengers of higher-level, inter-clan, messages. They are essentially diplomats and observers, and have learned learned how to deal with the ghosts that roam the northern drifts.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from:
Advances to: Wanderer, Vagrant
Cost: 18
HP: 32
Moves: 5
XP: 46
Level: 1
Alignment: neutral
Id: Orcish Drifter
Abilities: medicine

Attacks (damage × count)

(image)staff
melee
4 × 3
impact
(image)dust
ranged
4 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:44:02 2018.