Cannon (in tow)

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes: This unit can deploy. Use the right-click menu to change deployment modes.

(portrait)

Information

Advances from:
Advances to:
Cost: 22
HP: 30
Moves: 5
XP: 50
Level: 1
Alignment: lawful
Id: Cannon in tow
Abilities: deployment

Attacks (damage × count)

(image)rammer
melee
6 × 1
impact

Resistances

(icon) blade-20% (icon) pierce-40%
(icon) impact-20% (icon) fire-20%
(icon) cold-20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 12:18:57 2018.