Fey Preserver

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Fey are widely known as keepers of woodlands. Fey men gravitate towards more outward, even somewhat possessive approach to it. Agressive intruders meet forceful resistance but violence is used only as last resort. Fey prefer to explain reasons of their actions and convince visitors to treat wildlands as places where everybody is welcomed as careful and responsible guest.

Note: this unit is ''commoner'' - it has most qualities of level 1 unit except after combat encounter it gives experience to opponent only if it will not allow opponent to advance and gives only 4 experience points when killed

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Information

Advances from:
Advances to: Fey Fender, Fey Ranger, Fey Conjurer
Cost: 11
HP: 31
Moves: 6
XP: 25
Level: 0
Alignment: neutral
Id: Fey Preserver 0
Abilities:

Attacks (damage × count)

(image)sword
melee
5 × 2
blade
(image)mystic flare
ranged
4 × 2
pierce
mystical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:00:14 2018.