Dargul Sapien

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Calm Dargul is unusual sight. Dargul able to keep calm regardless of circumstances is unheard of - yet such individuals exist. They are extremely hard to understand and empathize with for most of their peers and become outcasts in their society - and valued greatly at the same time for exceptional abilities in treating wounds and illnesses of most kinds.

(portrait)

Information

Advances from: Dargul Aide
Advances to:
Cost: 99
HP: 63
Moves: 8
XP: 200
Level: 3
Alignment: neutral
Id: Dargul Sapien 3
Abilities: heals(full), cleanses

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)fire breath
ranged
7 × 3
fire
(image)arcane bolt
ranged
6 × 4
arcane
mystical
delayed

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold-20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef130%
(icon) Deep Water220%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen220%
(icon) Fungus320%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable130%
(icon) Village150%
Last updated on Fri Apr 20 12:00:30 2018.