Marksman of the 2nd

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Marksmen operate in small, agile groups, serving as light infantry to disrupt the enemy's advance. With swift maneuvers and hit-and-run tactics, they harass enemy formations, creating chaos and exploiting vulnerabilities. Their flexibility and mobility make them invaluable for reconnaissance and asymmetric warfare, often tipping the balance in favor of their own forces.

The 2nd Skirmisher Regiment specializes in mountain combat, using high places to harass enemy forces. Their agility and knowledge of rugged terrain allow them to conduct effective hit-and-run tactics, disrupting enemy movements and maintaining strategic superiority in challenging mountainous environments.

 

Information

Advances from: Skirmisher of the 2nd
Advances to: Dragoon, Sharpshooter
Cost: 24
HP: 45
Moves: 5
XP: 65
Level: 2
Alignment: neutral
Id: 18thCent_B2_2nd_Marksman
Abilities:

Attacks (damage × count)

(image)butt stroke(impact attack) impact8 × 3(melee attack) melee
(image)rifle(pierce attack) pierce8 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 6 02:47:43 2024.