Marksman of the 1st

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Marksmen operate in small, agile groups, serving as light infantry to disrupt the enemy's advance. With swift maneuvers and hit-and-run tactics, they harass enemy formations, creating chaos and exploiting vulnerabilities. Their flexibility and mobility make them invaluable for reconnaissance and asymmetric warfare, often tipping the balance in favor of their own forces.

The 1st Skirmisher Regiment excels in forest combat, using trees for cover to hunt, ambush, and harass enemy forces effectively. Their expertise in navigating dense foliage allows for stealthy maneuvers and surprise attacks, making them formidable opponents in woodland environments where they can leverage their knowledge of terrain to gain tactical advantage.

 

Information

Advances from: Skirmisher of the 1st
Advances to: Chasseur, Sharpshooter
Cost: 31
HP: 42
Moves: 6
XP: 85
Level: 2
Alignment: neutral
Id: 18thCent_B2_1st_Marksman
Abilities: ambush

Attacks (damage × count)

(image)butt stroke(impact attack) impact7 × 3(melee attack) melee
(image)rifle(pierce attack) pierce7 × 4(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 02:50:38 2024.