Druída de Quénor

(image)

Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers.

Special Notes: This unit is capable of healing those around it, slowing dehydration, and curing them of poison. This unit can daze its enemies, reducing their accuracy and defense until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Xamán de Quénor
Advances to: Fuxidía de Quénor
Cost: 34
HP: 50
Moves: 5
XP: 110
Nivel: 3
Aliñación: neutral
Id: Quenoth Druid
Abilities: cura, sanda 8

Attacks (damage × count)

(image)bastón
corpo a corpo
8 × 2
impacto
(image)area
a distancia
6 × 3
impacto
confundir
(image)espiñas
a distancia
7 × 4
perforación
máxico

Resistencias

(icon) folla0% (icon) perforación0%
(icon) impacto0% (icon) lume0%
(icon) frío0% (icon) arcano-10%

Terrain

TerrainMovement CostDefense
(icon) Area160%
(icon) Arrecife costeiro230%
(icon) Auga pouco profunda320%
(icon) Auga profunda0%
(icon) Bosque250%
(icon) Braña230%
(icon) Castelo160%
(icon) Chaira140%
(icon) Cogomelos250%
(icon) Conxelado330%
(icon) Cova230%
(icon) Intransitábel0%
(icon) Manto falso do descoñecido0%
(icon) Montañas360%
(icon) Outeiros250%
(icon) Vila160%
Last updated on Wed Mar 20 02:45:20 2024.