Wose Shaman

(image)

Many races purge their magic from complicated spells, holy missions, elemental forces, primeval planes of existence, death curses, inner rage or craft. The woses do not obey this rule. Most only try to keep the balance between their physical body and their faerie nature and it is enough to make them the most dreaded guardians of the forbidden forests. When some decide to study arts of magic it is only for clear purposes. Their bond with nature is harnessed but not with the power lust and rage so many others use. Woses prefer simpleness and moderate their use of forest magic. It remains very effective against forest trepassers.

These mystic woses are able to command forest plants such as vines and creepers to hinder their enemies.

Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from:
Advances to:
Cost: 40
HP: 50
Moves: 4
XP: 100
Level: 2
Alignment: lawful
Id: Wose Shaman
Abilities: ambush, regenerates

Attacks (damage × count)

(image)crush
melee
9 × 2
impact
(image)entangle
ranged
10 × 2
impact
slows

Resistances

(icon) blade0% (icon) pierce60%
(icon) impact40% (icon) fire-50%
(icon) cold10% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle120%
(icon) Cave320%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills230%
(icon) Mountains330%
(icon) Sand220%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village120%
Last updated on Wed Mar 20 03:02:06 2024.