Herbalist

(image)

War has changed the peaceful Carminals. They realize the limits of their cure and add to it various herbs which give them their name. The Herbalists are revered healers with a skill that matches the magical cures of the elves. During their experiments they have realized that by boiling their strongest alcohol they can use it as a weapon. They spray their alcoholic vapors towards the ennemy, slowing the foes reflexes.

(portrait)

Information

Advances from: Carminal
Advances to: Crimson Doctor
Cost: 30
HP: 42
Moves: 5
XP: 80
Level: 2
Alignment: lawful
Id: Herbalist
Abilities: cures, heals +8

Attacks (damage × count)

(image)sickle
melee
7 × 3
blade
(image)alcohol vapors
ranged
2 × 4
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:02:06 2024.