Crimson Doctor

(image)

Some Herbalist find war suiting. They decide to wear long crimson robes and to wield sharp scythes instead of their sickles. Their healing skills are as strong as mysterious and many doubt they are obtained simply by mixing herbs. Those doctors are the leaders of the rural folk. They are feared by their ennemies and even by their allies.

(portrait)

Information

Advances from: Herbalist
Advances to:
Cost: 50
HP: 50
Moves: 5
XP: 105
Level: 3
Alignment: lawful
Id: Crimson Doctor
Abilities: cures, heals +8

Attacks (damage × count)

(image)scythe
melee
9 × 3
blade
(image)alcohol vapors
ranged
5 × 4
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:02:05 2024.