Sentinel

(image)

The great guardians of important celestials are called Sentinels, for their silent, but imposing presence, and their complete immunity to boredom.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Keeper
Advances to:
Cost: 42
HP: 60
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: Sentinel
Abilities: steadfast

Attacks (damage × count)

(image)Spear
melee
12 × 3
pierce
first strike
(image)Javelin
ranged
8 × 2
pierce

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:58:43 2024.