Divine Champion

(image)

For a Knight to be recognized as a Champion he must first commit at least two Great Deeds and have shown his form to be exceptional to other Knights on the battle field. Champions are reguarded as highly as Messengers, if not perhaps even higher.

Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Divine Knight
Advances to:
Cost: 50
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: Divine Champion
Abilities: heals +4

Attacks (damage × count)

(image)blessed sword
melee
10 × 4
arcane
(image)Sword
melee
19 × 2
blade
(image)Flail
melee
13 × 3
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:58:43 2024.