Heretic

(image)

The Windsong Council preaches the importance of patience and pacifism, that one should not give in to anger and instead think carefully about every decision. It is this belief that has kept the Windsong out of conflict for so long.

There is a faction, however, that believes that the balance of the world can only be brought about by action, and thus espouses a more active role for the Windsong, pushing constantly for war and the expansion of the Windsong's influence in the outside world. Though they are known as Heretics, their opinions are nonetheless valued, and those Gatekeepers who follow the philosophy are allowed to train themselves in the forbidden arts of swordplay and ancient fire magic.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to: Warmonger
Cost: 40
HP: 45
Moves: 5
XP: 72
Level: 2
Alignment: neutral
Id: Akashia Heretic
Abilities:

Attacks (damage × count)

(image)Deva Sword
melee
11 × 3
blade
magical
(image)fireball
ranged
22 × 1
fire
magical

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact30% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 02:58:45 2024.