Tarkan

(image)

The Mangudai are considered by most Hannuks as the peak of human horse-archery: the best of them are only slightly quicker, or stronger, or more dexterous than the average Mangudai. Thus, when any of them show a notably higher level of prowess, he is called 'Tarkan', which means 'master', and is held almost as a living legend: other horse archers look up to him in awe, young women dream of marrying him, peasants obey him without thinking twice. Thus, it comes as no surprise that Tarkans are often seen as the head of isolated villages, or at the forefront of large armies; watching one thunder across the steppes, taking down game and enemy alike with otherwordly ease, it is not hard to understand why few nations dare fight the Hannuks on their own territory.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from: Mangudai
Advances to:
Cost: 55
HP: 64
Moves: 11
XP: 80
Level: 3
Alignment: lawful
Id: Hannuk Tarkan
Abilities: leadership

Attacks (damage × count)

(image)sword
melee
8 × 4
blade
(image)composite bow
ranged
9 × 4
pierce
marksman

Resistances

(icon) blade10% (icon) pierce-20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand130%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 02:58:44 2024.