Witch Doctor

(image)

Oi, da witch dokz fix up da gitz betta. Fixin iz gud, fixed gitz kan back into da waargh fasta boss. Err'f, dun mingla wit'em boss, they say hez gonna hexez you.

Special Notes:A unit cared for by this healer may heal up to 4 HP per turn, or slow the effects of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. The curse attack of this unit jinxes opponents with lesser chance to hit on offense.

 

Information

Advances from: Shaman
Advances to:
Cost: 29
HP: 39
Moves: 5
XP: 120
Level: 2
Alignment: chaotic
Id: PIMP_Witchdoctor
Abilities: medicine, hexer

Attacks (damage × count)

(image)staff
melee
7 × 1
impact
(image)curse
ranged
9 × 2
arcane
drains
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:48:51 2018.