Shaman

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Orcish shamans are the guardians of magic. Respected among orc tribes, they form the Great Council, which makes important decisions for the whole horde and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Shamans are good spell casters and can curse their enemies, draining their life.

Special Notes:

Special Notes:A unit cared for by this healer may heal up to 4 HP per turn, or slow the effects of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.

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Information

Advances from:
Advances to: Witch Doctor
Cost: 17
HP: 23
Moves: 5
XP: 60
Level: 1
Alignment: chaotic
Id: PIMP_Shaman
Abilities: medicine

Attacks (damage × count)

(image)staff
melee
5 × 1
impact
(image)curse
ranged
7 × 2
cold
drains
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:48:51 2018.