Halfling Tinker

(image)

As the halflings are more interested in good living and comfort than obscure creations, the halflings alchemists spend more time studying medicine and healing elixirs than transmutation of materials. They have also devised a number of mixtures which create a great deal of noisy sound and even lights to distract enemies with.

Special Notes: This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Halfling Alchemist
Advances to:
Cost: 44
HP: 44
Moves: 5
XP: 130
Level: 3
Alignment: lawful
Id: Halfling Tinker
Abilities: cures, heals +8

Attacks (damage × count)

(image)walking stick
melee
9 × 3
impact
(image)fire candle
ranged
11 × 5
fire
enchanted

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:49:48 2018.