Halfling Alchemist

(image)

As the halflings are more interested in good living and comfort than obscure creations, the halflings alchemists spend more time studying medicine and healing elixirs than transmutation of materials. They have also devised a number of mixtures which create a great deal of noisy sound and even lights to distract enemies with.

Special Notes: This unit is capable of neutralizing the effects of poison in units around it. This unit is capable of basic healing.

 

Information

Advances from: Halfling Apprentice
Advances to: Halfling Tinker
Cost: 31
HP: 37
Moves: 5
XP: 56
Level: 2
Alignment: lawful
Id: Halfling Alchemist
Abilities: heals +4, cures

Attacks (damage × count)

(image)walking stick
melee
6 × 2
impact
(image)fire candle
ranged
9 × 4
fire
enchanted

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:49:49 2018.