Merman Netcaster

(image)

Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.

The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful in both combat, and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Merman Hunter
Advances to: Merman Entangler
Cost: 27
HP: 40
Moves: 7
XP: 80
Level: 2
Alignment: lawful
Id: Merman Netcasterr
Abilities:

Attacks (damage × count)

(image)club
melee
7 × 3
impact
marksman
(image)net
ranged
11 × 2
impact
slows

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact20% (icon) fire20%
(icon) cold40% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef150%
(icon) Deep Water160%
(icon) Flat240%
(icon) Forest230%
(icon) Frozen240%
(icon) Fungus340%
(icon) Hills440%
(icon) Mountains50%
(icon) Sand230%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:23:32 2018.