Squire

(image)

Knights often take young boys under their apprenticeship and train them to be squires. They equip these with a rough spear, and a donkey. Squires have to follow their Knight around and help them with various tasks, like carrying their armour. In exchange, the Knight teaches the squire how to fight. A Squire who has proven his worth in combat may become an independent Horseman.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from:
Advances to: Horseman
Cost: 12
HP: 29
Moves: 7
XP: 32
Level: 0
Alignment: lawful
Id: Squire
Abilities:

Attacks (damage × count)

(image)spear
melee
6 × 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat Sep 23 00:58:04 2017.