Orcish Nightblade

(image)

The most dextrous of orcs usually decide that standard bladed weapons are not natural enough for their combat style. They choose to use metallic claws instead, that are at least equally good at tearing enemy flesh to pieces.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Orcish Slayer
Advances to:
Cost: 47
HP: 51
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: Orcish Nightblade
Abilities: skirmisher

Attacks (damage × count)

(image)claws
melee
10 × 3
blade
(image)throwing knives
ranged
6 × 4
blade
marksman
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 12:44:17 2018.