- CampaignCampaign
- Units
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Heir to the Throne
- Legend of Wesmere
- Liberty
- Northern Rebirth
- Son of the Black-Eye
- The Eastern Invasion
- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- A Beastly Tale
- A Goblin Adventure
- A Group in a War
- A New Land
- A New Order
- A Northern Village
- A Rough Life
- A Simple Campaign
- A Song of Fire
- A Vision Blinded
- A Walk in the Woods
- A Whim of Fate
- A new Home
- AI Modification Demos
- Across the Ocean
- Add's Army
- Affably Evil
- After the Storm
- After the Storm
- Alariel's Journey: A Faerie Tale
- Aldur_The_Great
- Amaranthine Stone
- An Independence War
- An Innocent Man
- Antar, Son of Rheor
- Anthalia
- Aria of the Dragon-Slayer
- Ashen Hearts
- Between the Worlds
- Birth of a Lich
- Bitter Revenge
- Brave Wings
- Children of Dragons
- Coming of the Storm
- Comrades in Arms
- Crin of Crenlyn
- Danse Macabre
- Dawn of Thunder
- Desert Traders
- Desert Traders
- Doreldos: Fight to Liberty
- Dragon Fight
- Dreams of Urduk
- Dungeons of Wesnoth
- Elves Banding For War
- Elvish Dynasty RPG
- Elvish Incursion: Prologue
- End of the Legion
- Epical
- Fate of a Princess
- Fingerbone of Destiny
- Five Fates
- Flight to Freedom
- For Power Around the World
- For Power I The First Dash
- For Power II The Northern Alliance
- For Power III Enemy in Your Backyard
- For Power IV Shadow in the East
- For Power V The Big Crusade
- For Power VI The Dark Age
- Forgotten Legacy
- Gali's Contract
- Galuldur's First Journey
- Genesis Episode I: Dreams of Darkness
- Ghostly Calls
- Girl unDead
- Grnk the Mighty, Part 1
- Hero of Irdya Book I: The Legend Begins
- Hunters of the East
- In The Ring
- Inky's Quest
- Invasion from the Unknown
- Invasion from the Unknown
- Kalbruk's Journey
- Legend of Far North
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Liberating Alduin
- Lord of the South
- Martian Invasion 1594
- Monsters of Midnight
- Mutiny in 1626
- Mystery in 1596
- Napoleonic Wars
- Northern Forces
- Northern Rebirth
- Ooze Mini-Campaign
- Panther Lord
- Purger of Evil
- Rally For Roanic
- Random Campaign
- Red Winter
- Return from Captivity
- Return from the Abyss
- Return of Sir Charles
- Return of the Monster
- Revenge of the Rogue
- Revolution
- Rise of the Elementalist
- Roboke's Island
- Saving Elensefar
- Scenario With Robots
- Secrets of the Ancients
- Shadows of Deception: Episode I: Deceit
- Shadows of Deception: Episode I: Deceit
- Sleuth Sisters
- Soldier of Wesnoth
- Source of the Elementals
- Stormtrooper
- Strange Legacy
- Stranger In Wesnoth
- Struggle For Freedom
- Swamp Witch Curse
- Swamplings
- Tactics Puzzles
- Tale of Alan Part I 'A rising hero'
- Talentless Mage
- The Birth of Sorcery
- The Black Cross of Aleron
- The Blind Sentinel
- The Blind Sentinel
- The Case of the Missing Scepter
- The Dark Alliance
- The Desolation of Karlag
- The Dragons Lair
- The Drums of War
- The Earth's Gut
- The Elf, the Dwarf and the Mage
- The Founding of Borstep
- The Goblin Rebellion
- The Legend Of Mermywuss
- The Library of Kratemaqht
- The North Wind
- The North Wind [Outdated]
- The Price of Capture
- The Price of Capture
- The Rapine
- The Ravagers
- The Rise of Vespasian
- The Rising Underworld
- The Roar of the Woses
- The Rod of Justice
- The Sojournings of Grog
- The Stone of the North
- The Story of the Wose
- The Strange Men
- The Tale of Vaniyera
- The Three Elves
- The Unstoppable Legion (Chapters 1-4)
- The White Troll
- Thrugbad The Good
- To Lands Unknown
- Trapped
- Trinity Part 1: Convergence
- Trinity Part 2: Over the Moon
- Troubled Times
- Vision of a Shaman Chapter II: A Thelian Tale
- War of the Dragon
- War of the Elementals
- War of the Jewel
- Way of Dragon
- Zombies:Introduction
- EraEra
- 10ages
- 18thCentury Warfare
- <0,0,250>Water Era
- <100,230,255>Everfell + AoH
- <100,230,255>Everfell + Default
- <100,230,255>Everfell + RPG
- @Anachronistic Era
- A New Land Era
- A Random RPG Adventure Era
- AI-demos Experimental AIs
- Aetas Magica
- Age of Heroes + Black Tide
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- Age of Heroes - No Flying
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- Avian Heroes Expansion
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- Avian Tribes (testing)
- Battle for Westfront
- Battleground Europe
- Campaign units era
- Champions of Four Moons
- Champions of Restoration
- Chaos RPG Era
- Colosseum
- Colosseum3p
- Core Legends Era
- Creep War Era
- DCE: Age of Heroes
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- DCE: Default
- DCE: Default + Monsters
- DCE: Unlocked
- DCE: Unlocked + Monsters
- DMS
- DMS Lite
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- Default + Chalifa
- Default + Chalifa
- Default + Darkelf faction
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- Default + Halflings
- Default + Highelf faction
- Default + Myths
- Default + Myths Lvl. 2
- Default + Spear Archons
- Default + Vaeringjar
- Default + both Khalifate and Caliphate
- Default - No Flying
- Default - No Magic
- Default -- Modifications: RANDOM WITHOUT 1 RACE of your choice, try!
- Default Era Rebalanced
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- Default RPG
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- Dov: Drops
- Dov: Settlers
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- Dov: XP
- Draconian Era
- Eastern Europe at War
- Empowered Legends Era
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- EoHS: Alternative settings
- EoHS: Era of High Sorcery
- EoR + default
- EoSC Test Recruitment
- Era of Chaos
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- Era of Explicit Economy
- Era of Explicit Economy (with corruption and vitalization cycle)
- Era of Four Moons
- Era of Four Moons Extended
- Era of Freedom
- Era of Horrors
- Era of Legends
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- Era of Magic
- Era of Magic (Age of Heroes)
- Era of Magic (Masters & Slaves)
- Era of Magic (RPG)
- Era of Myths
- Era of Myths (balanced)
- Era of Myths Lvl. 2
- Era of Restoration
- Era of Second Chances
- Era of Second Chances - Experimental
- Era of Second Chances - Heroic
- Era of Shadows
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- Era of Shadows + Default Heroic
- Era of Shadows Heroic
- Era of War
- Era of more units
- Era with Robots
- Extended Age of Heroes
- Extended Colosseum
- Extended Colosseum3p
- Extended Default
- Extended Era
- Extended Era + Default
- Extended RPG
- Feniks
- Feniks + Def
- Feudal Champions
- Feudal Era
- Forgotten Legends
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- Forgotten Legends Heroes
- Forgotten Legends Heroes + Default
- Forgotten Legends RPG
- G.Race - Lv1
- Grafted Era
- Great War
- Hejnewar's balance era
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- Heroes of Chaos
- Heroes+Arabian Nights
- Heroes+Demons
- Heroic Era
- Heroic Last Stand
- Heros of Lilico Era
- IIWW - The Second World War
- IMB4 overpowered Northerners
- Image Create!
- Imperial
- Imperial (Dev)
- Imperial Champions
- Imperial Champions (Dev)
- Imperial RPG
- Infantry Wars
- Infantry Wars Advanced
- Ivrim + Age of Heroes
- Ivrim + Age of Heroes
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- Ivrim + Default
- Legends of the East
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- Millenium Era
- Millenium Heroes Era
- More Units
- More Units + Khalifate
- Myths RPG
- New Settlers (experimetal changes) (NO add-on needed) Peasants can build, try!
- Nomad faction + Default
- Ogre Battle Era
- Original Great War
- PlatinumRealm Default
- PlatinumRealm Heroes
- Q Civ (NO add-on needed)
- Race era
- Random Campaign Age of Heroes
- Random Campaign Default
- Rashy Era aoh
- Rashy Era default
- Rashy Era default extended
- Reign of Heroes
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- Royal Rumble Lvl 2
- Sanguine Era
- Short Surv Era: L1 recruits L0
- Short Surv Era: L2 recruits L1
- Short Surv Era: L3 recruits L2
- Short Surv Era: L4 recruits L3
- Soccer World Cup
- Squads (Default Era, 2 leader limit)
- Squads (Default Era, 3 leader limit)
- Squads (Default Era, 4 leader limit)
- Squads (Default Era, 5 leader limit)
- Stickmen era
- Stickmen heroes
- TGA Minimalist
- TGA Naval
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- TGA+Age of Legends
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- Tales of the East
- The Age of Heroes Rebalanced
- The Battle for Wesnoth
- The Battle for Wesnoth (heroic)
- The Golden Age
- The Golden Age Extended
- The Xalıdı Expansion
- The Xalıdı Expansion (heroic)
- The football gladiators era
- Time Watchers
- Uber Combined Era
- Uber Default Era
- Uber Eastern Era
- Uber Naval Era
- Uber Northern Era
- Uber Short Era
- Uber Southern Era
- Undead Empire
- WC II
- War of Legends Era
- War of Legends RPG
- Wild Champions
- Wild Era
- Zombie Apocalypse RPG
- Zombie Survival
- _TBfW (heroic) sans Drakes
- _TBfW sans Drakes
- _TBfW+Khalifate (heroic) sans Drakes
- _TBfW+Khalifate sans Drakes
- buddh's Default
- Race
- Bats
- Drakes
- DwarvesDwarves
- Dwarvish Arcanister
- Dwarvish Berserker
- Dwarvish Dragonguard
- Dwarvish Explorer
- Dwarvish Fighter
- Dwarvish Guardsman
- Dwarvish Lord
- Dwarvish Pathfinder
- Dwarvish Runemaster
- Dwarvish Runesmith
- Dwarvish Scout
- Dwarvish Sentinel
- Dwarvish Stalwart
- Dwarvish Steelclad
- Dwarvish Thunderer
- Dwarvish Thunderguard
- Dwarvish Ulfserker
- ElvesElves
- Elvish Archer
- Elvish Avenger
- Elvish Captain
- Elvish Champion
- Elvish Druid
- Elvish Enchantress
- Elvish Fighter
- Elvish Hero
- Elvish High Lord
- Elvish Lady
- Elvish Lord
- Elvish Marksman
- Elvish Marshal
- Elvish Outrider
- Elvish Ranger
- Elvish Rider
- Elvish Scout
- Elvish Shaman
- Elvish Sharpshooter
- Elvish Shyde
- Elvish Sorceress
- Elvish Sylph
- Falcons
- Goblins
- Gryphons
- HumansHumans
- Arch Mage
- Assassin
- Bandit
- Bowman
- Cavalier
- Cavalryman
- Dark Adept
- Dark Sorcerer
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- Duelist
- Elder Mage
- Fencer
- Footpad
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- Fugitive
- General
- Grand Knight
- Grand Marshal
- Great Mage
- Halberdier
- Heavy Infantryman
- Highwayman
- Horseman
- Horseman Commander
- Huntsman
- Iron Mauler
- Javelineer
- Junior Commander
- Knight
- Lancer
- Lieutenant
- Longbowman
- Mage
- Mage of Light
- Marauder Axeman
- Marauder Charger
- Marauder Hunter
- Marauder Lookout
- Marauder Pioneer
- Marauder Scout
- Marauder Woodsman
- Master Bowman
- Master at Arms
- Mounted General
- Necromancer
- Outlaw
- Paladin
- Peasant
- Pikeman
- Poacher
- Ranger
- Red Mage
- Rogue
- Royal Guard
- Royal Warrior
- Ruffian
- Sergeant
- Shock Trooper
- Silver Mage
- Spearman
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- Thief
- Thug
- Trapper
- White Mage
- Woodsman
- Khalifate
- Mechanical
- Mermen
- Monsters
- Nagas
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- Undead
- Wolves
- Woses
- LanguageLanguage
- Build Report
Horseman Commander
Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Junior Commander |
---|---|
Advances to: | Mounted General |
Cost: | 40 |
HP: | 52 |
Moves: | 7 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
Id: | Horseman Commander |
Abilities: | leadership |
Attacks (damage × count)
lance melee | 8 × 3 pierce | charge | |
mace melee | 13 × 2 impact |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Fungus | 4 | 20% | |
Hills | 2 | 40% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Fri Apr 20 13:06:02 2018.