Wyrmling

(image)

Cold-blooded reptiles from the north, wyrmlings are the youngling form of creatures that can live centuries. Despite their relative youth, they are already twice the size of the common man. Frightening creatures to encounter, they are capable of blasting enemies with their magic breath, or lashing them with their tail. Even worse, their scaly hide offers them natural protection against a warrior's blade.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from:
Advances to: Mage-Wyrm
Cost: 21
HP: 41
Moves: 5
XP: 41
Level: 1
Alignment: chaotic
Id: Wyrmling
Abilities:

Attacks (damage × count)

(image)tail
melee
6 × 2
impact
(image)elemental blast
ranged
4 × 4
arcane

Resistances

(icon) blade20% (icon) pierce-10%
(icon) impact10% (icon) fire20%
(icon) cold20% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef0%
(icon) Deep Water150%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen140%
(icon) Fungus230%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand130%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable40%
(icon) Village140%
Last updated on Fri Apr 20 12:20:38 2018.