Mage-Wyrm

(image)

Wyrmlings that survive their early years eventually grow wings and become capable of flight. Called Mage-Wyrms, they are far stronger and more capable than Wyrmlings, and their magic elemental breath has increased in damage. One would do well to avoid these creatures.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Wyrmling
Advances to: Elemental Wyrm
Cost: 43
HP: 59
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: Mage-Wyrm
Abilities: regenerates

Attacks (damage × count)

(image)tail
melee
10 × 3
impact
(image)elemental blast
ranged
7 × 4
arcane

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact20% (icon) fire20%
(icon) cold20% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef0%
(icon) Deep Water140%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen140%
(icon) Fungus140%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Fri Apr 20 12:20:39 2018.