Shadow Lord

(image)

Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The ability to teach battle experience to adjacent allied units allows them to earn experience points equivalent of the second unit level whenever the tutor attacks with his melee attack and hits at least once.

(portrait)

Information

Advances from: Shadow Mage
Advances to:
Cost: 90
HP: 46
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: SE Shadow Lord
Abilities:

Attacks (damage × count)

(image)astral blade
melee
9 × 3
blade
battle tutor
(image)shadow bolt
ranged
14 × 2
cold
magical
(image)shadow blast
ranged
9 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:40:11 2018.