Initiate

(image) (image)

Initiates are skilled enough to cast offensively but lack the time, effort and study to cast as true magi can.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 
 

Information

Advances from:
Advances to: Mage, Dark Adept
Cost: 12
HP: 15
Moves: 5
XP: 27
Level: 0
Alignment: neutral
Id: SE Initiate
Abilities:

Attacks (damage × count)

(image)staff
melee
3 × 1
impact
(image)missile
ranged
6 × 2
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:40:11 2018.