Journeymann

(image)

The Journeymenn are those watchers who chose to study the inscription of runes on artifacts rather than their spontaneous use. They are often the ones to converse with merchants and such and buy food in exchange for gold or weapons, for they are more open than most of the cavernei, though they retain the aura of mystery that surrounds all runic artists

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. A unit with runelaying will, at the beginning of its turn, place a rune on its current hex that provides a random bonus to the unit on that hex.die_sound=dwarf-die-[1~2].ogg

 

Information

Advances from: Watcher
Advances to: Runemaster
Cost: 30
HP: 48
Moves: 6
XP: 64
Level: 2
Alignment: neutral
Id: IEDev_Cavernei_Journeymann
Abilities:

Attacks (damage × count)

(image)hammer
melee
12 × 2
impact
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 12:28:52 2018.