Merman Javelineer

(image)

Those mermen who master the art of the javelin can become nearly as effective as an archer — though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.

(portrait)

Information

Advances from: Merman Spearman
Advances to:
Cost: 48
HP: 55
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: CL_Merman Javelineer
Abilities:

Attacks (damage × count)

(image)spear
melee
8 × 2
pierce
(image)spear
ranged
10 × 4
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 12:24:52 2018.