Soothsayer

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The Soothsayers are the Saurians who have mastered the art of natural plants and concotions. They are able to cure almost any wound or disease as well as cause them to any unlucky victim. Their fragile nature however does not allow them to enter battle repeatedly.

Soothsayers, as their name suggest, usually act as counsilors and diplomats to Tribe Chiefs presenting solutions that their violent brethren seem to ignore.

Special Notes: Soothsayers do not cause much damage but they almost always poison their target with their attack.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

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Information

Advances from: Witch Doctor
Advances to:
Cost: 29
HP: 25
Moves: 6
XP: 50
Level: 2
Alignment: chaotic
Id: Soothsayer
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
5 × 2
impact
(image)noxious fumes
ranged
2 × 3
cold
magical
poison

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:16:12 2018.