Cult Leader

(image) (image)

These are the leaders of dark cults. They have both strong bodies and strong wills. They are trusted by dark lords who gave them unmatched powers. After decades of lifetime, they mastered the dark arts of necromancy. They are highly both respected and feared by members of their cults who they command with iron will.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)
(portrait)

Information

Advances from: Cult Regular
Advances to:
Cost: 70
HP: 90
Moves: 5
XP: 100
Level: 4
Alignment: chaotic
Id: Cult Leader
Abilities: leadership

Attacks (damage × count)

(image)plague staff
melee
12 × 3
impact
plague
(image)chill wave
ranged
17 × 3
cold
magical
(image)shadow wave
ranged
14 × 3
arcane
magical

Resistances

(icon) blade15% (icon) pierce15%
(icon) impact10% (icon) fire15%
(icon) cold20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:46:00 2018.