Iron Knight

(image)

Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Bone Knight
Advances to:
Cost: 52
HP: 70
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: EAE Iron Knight
Abilities: submerge

Attacks (damage × count)

(image)axe
melee
9 × 4
blade
(image)trample
melee
8 × 3
impact
charge

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-100%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 12:32:20 2018.