Healdruid

(image)

Masters of healing faerie magic, Healdruids should be the first target for their enemies, else the difficulty of defeating opponents will be maximized when nature around them halts their movement, freezes their legs and arms, and recovers all the damage they've inflicted on others.

 

Information

Advances from: Healshaman
Advances to:
Cost: 70
HP: 48
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Werewolfpelt Healdruid
Abilities: spell: major healing

Attacks (damage × count)

(image)staff
melee
11 × 2
impact
(image)gossamer
ranged
5 × 2
impact
slows
(image)faerie frost
ranged
11 × 3
cold
spell

Resistances

(icon) blade0% (icon) pierce15%
(icon) impact0% (icon) fire-10%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable40%
(icon) Village160%
Last updated on Fri Apr 20 12:22:53 2018.