Marauder

(image)

It is said that experience makes real warriors. Unfortunately, that is true even for the Fallen Legions vanguard forces and their messengers, which usually are not warriors in the beginning. They don't even wield real weapons - except for a club and a few javelins to throw - in that stage of their training, in which many die or get converted into undead or demons. But the bright ones who get to survive and gain experience become skilled enough to wield an axe. They are still far from mastering the use of battle axes, but that interim level is more than enough to cause trouble, death, and destruction to the opponents of Fallen Legions, which is why they are titled the 'Marauders' by survivors of their deadly assaults.

 

Information

Advances from: Headhunter
Advances to: Soulhunter
Cost: 30
HP: 46
Moves: 7
XP: 70
Level: 2
Alignment: chaotic
Id: Marauder
Abilities:

Attacks (damage × count)

(image)club
melee
6 × 3
impact
(image)axe
melee
9 × 2
blade
(image)javelin
ranged
11 × 2
pierce

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:48:42 2018.