Orcish Conjurer

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Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.

Special Notes: During battle, this unit can drain life from victims to renew its own health.

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Information

Advances from: Orcish Witch Doctor
Advances to:
Cost: 55
HP: 49
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Eomu_Orcish Conjurer
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
8 × 1
impact
(image)curse
ranged
10 × 3
cold
drains
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 12:48:41 2018.