Darkfoot

(image)

Having proven themselves in combat, some Rustlers are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the darkfeet are well aware of its deadly capacity, and also of the ready availability of ammunition. Darkfeet are somewhat ill at ease fighting during the day, preferring the cover of nightfall. They get their name from their innate ability to hide under the cover of darkness, and then strike lethally against their opponents. Darkfeet have also gained possession of a longer handled axe, giving them exceptional range for a slashing weapon.

Special Notes: This unit is able to hide at night, leaving no trace of its presence. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The length of this unit’s weapon allows it to strike first in melee, even in defense.

(portrait)

Information

Advances from: Rustler
Advances to:
Cost: 55
HP: 59
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: Darkfoot
Abilities:

Attacks (damage × count)

(image)battle axe
melee
11 × 3
blade
first strike
(image)slingshot
ranged
8 × 4
impact
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:24:00 2018.