Juggernaut

(image)

Juggernaughts are faster and stronger than other members of the cavalry forces. Like all golems, they are difficult to kill with physical attacks, which makes their charging strike effective even against a hardened enemy fighter.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from: Wrecker
Advances to:
Cost: 36
HP: 48
Moves: 7
XP: 150
Level: 2
Alignment: neutral
Id: EOR_Juggernaut
Abilities:

Attacks (damage × count)

(image)None
melee
14 × 2
blade
charge

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire-10%
(icon) cold-10% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle260%
(icon) Cave440%
(icon) Coastal Reef330%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest450%
(icon) Frozen420%
(icon) Fungus450%
(icon) Hills350%
(icon) Mountains450%
(icon) Sand140%
(icon) Shallow Water420%
(icon) Swamp430%
(icon) Unwalkable0%
(icon) Village260%
Last updated on Fri Apr 20 12:25:14 2018.